Procedural Terrazzo – Blender Material

Procedural Polished Terrazzo with Controllable Chips

Stone chips set into a binder and ground flat, with the chips reading slightly glossier than the matrix around them the way real polished terrazzo does. Two chip scales run at once – the large aggregate plus a scatter of fines filling the gaps – and both the chip size and the fine chip size are set in millimetres, so the speckle stays believable whatever you map it onto. No image textures.

Features:

  • Four presets: Ivory, Warm Sand, Cool Ash and Charcoal
  • Aggregate palette – a base color plus two chip colors and an accent, with Accent Amount deciding how often the odd standout chip appears and Chip Tone Variation keeping no two chips identical
  • Chip pattern in millimeters – Chip Size, Chip Coverage, Chip Spacing and Shape Variation for the main aggregate, plus Fine Chip Size and Fine Chip Amount for the dust between them
  • Surface finish – Roughness, Micro Grain and Coat Weight for the ground surface, and Chip Polish so the stone catches light differently from the binder
  • Aggregate Mask output – tap the chip pattern itself to drive displacement, wear or anything else downstream
  • Controls grouped into Aggregate Palette, Chip Pattern and Surface Finish panels, with Scale and Seed on top
  • Lit studio scene included, set up on a material sphere
  • Built and rendered in Blender 5.2 with Cycles

Perfect for:

  • Floors, counters, worktops and bathroom surfaces
  • Mid-century and contemporary interior scenes
  • Furniture and product renders that need a speckled stone surface up close

For solid stone instead of aggregate, there is Procedural Marble, and Procedural Marble Tiles if you need it laid out in slabs.

Included Files:

  • Blender project (.blend) with the four preset materials, the node group and a lit preview scene
  • Created in Blender 5.2
Scroll to Top