


A Victorian table for Blender — three detail levels sharing one 2K PBR texture set
The wood is a procedural node material, baked down to a single 2K PBR set that all three meshes share. You can swap the detailed version for renders and the low poly one for a game engine with good quality. The normal maps were baked from the high poly, which is what keeps the turned leg detail readable even at 6,484 triangles.
Features:
- Three mesh versions — Detailed (70,680 tris), Medium (18,630 tris), and Low Poly (6,484 tris)
- Shared 2K PBR texture set: Base Color, Roughness, Normal (OpenGL), and Ambient Occlusion at 2048×2048
- Normal maps baked from the high poly for each detail level, so the turned legs keep their shape on the lighter meshes
- One clean, non-overlapping UV set per mesh — ready for lightmaps or your own bakes
- Real-world scale (1.4 m × 1.4 m × 0.77 m), origin at the floor, transforms applied — it imports upright and correctly sized
- The .blend also keeps the unjoined source parts and the original procedural wood material in a separate scene, so you can retexture and re-bake yourself
- Self-contained studio lighting — key, fill, and rim lights with a ground plane, no external HDRI needed
Perfect for:
- Victorian, gothic, and period interior set dressing
- Game environments that need the same prop at several detail levels
- Archviz and product-style renders where the wood grain shows up close
- Studying a bake and LOD workflow on a finished asset
Included Files:
- Blender project (.blend) — created in Blender 5.2
- OBJ + MTL for all three detail levels
- FBX for all three detail levels
- 2K PNG textures included