Procedural Oak Wood – Blender Material

A procedural oak wood material

Everything sits on one node group with the controls sorted into Color, Grain and Surface, and a single checkbox decides whether the grain follows your UV map or the object itself, which means it works on meshes you have not unwrapped.

Features:

  • One node group, with every control grouped and labelled
  • Works with or without UVs – tick Use Object Coordinates and it maps itself
  • Fully procedural, so it stays sharp at any distance and tiles forever
  • Grain Offset slides the pattern along its length, so two objects sharing the material do not show identical grain
  • Ambient occlusion edge darkening that gathers in corners and crevices the way real finished timber does
  • Tone, contrast, grain scale and surface relief all exposed as sliders
  • Built and rendered in Blender 5.2

Perfect for:

  • Furniture, flooring and interior scenes
  • Close-up renders where an image texture would fall apart

If you want something rougher with knots and cracks in it, the Procedural Realistic Wood material takes a different approach.

Included Files:

  • Blender project (.blend) with the material, the node group and a lit preview scene
  • Created in Blender 5.2

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