

A fully procedural wood tile material for Blender — tile pattern, mortar, and bump built entirely with nodes
This material is built entirely from a single “Wood Tiles” node group feeding a Principled BSDF, no image textures involved. It generates a tiled wood-plank pattern complete with adjustable mortar lines and surface bump.
Features:
- Scale — resizes the overall tile pattern
- Tile Width and Row Height — control the proportions of each plank
- Mortar Size and Mortar Smooth — control the width and softness of the grout lines between tiles
- Bias — adjusts the offset/stagger of the tile rows
- Bumpness Strength — controls the surface bump intensity
- 4 adjustable color stops (Color 0–3) — customize the full wood tone gradient, from dark brown to light tan
Perfect for:
- Flooring, decking, and wall paneling
- Architectural visualization
- Furniture and prop texturing
Included files:
- Blender project (.blend)