


A fully procedural stylized gloom shader for Blender — glowing rim outlines built entirely with nodes
Built from a single “Stylized Gloom Shader” node group, this material uses a fresnel-driven color ramp to produce that glowing, toon-style rim outline look straight into emission — no compositing or post-processing required. A skull model is included so you can see the effect immediately.
Features:
- Layer Weight Blend — controls how the fresnel/rim effect falls off across the surface
- 3-stop color ramp (Color 0, 1, 2 with adjustable Pos 0–2) — fully customize the fill, mid-tone, and rim glow colors
- Strength — controls the overall emission/glow intensity
Perfect for:
- Toon and stylized character shading
- Sci-fi holograms and glowing VFX
- X-ray or ghostly reveal effects
- Motion graphics and title sequences
Included files:
Blender project (.blend) with the procedural material
Model included