

A fully procedural watermelon material for Blender — rind pattern and bump built entirely with nodes
This package includes both a watermelon model and its procedural “Watermelon” material. The rind’s striped pattern is generated with a Wave Texture setup, then finished with a bump map for realistic surface detail — no image textures involved.
Features:
- Wave Scale — controls the size and frequency of the rind stripes
- Wave Distortion — controls how wavy and irregular the stripe pattern is
- Wave Detail — adds fine noise detail to the stripe pattern
- Bump Scale — controls the strength of the surface bump
- 4 adjustable color stops (Color 0–3) — customize the full rind color gradient, from pale highlights to deep green
Perfect for:
- Food and still-life renders
- Fruit stall or market scene dressing
- Product visualization
- Kitchen or grocery scene dressing
Included files:
- Watermelon model
- Blender project (.blend) with the procedural material