


A fully procedural wood material for Blender — node-based, no textures required
This free material is built entirely from a single “WoodGroup” node group feeding a Principled BSDF — no image textures involved. Every part of the look, from grain direction to knot placement, is controlled by exposed parameters you can dial in for your own scene.
Features:
- Color Brightness — adjust the overall tone of the wood
- Bumpness Strength — control how pronounced the surface grain bump is
- Scale — resize the entire pattern to fit any object
- Knots Seed — randomize knot placement for unique variations
- Cracks Randomness and Cracks Scale — control how cracks are distributed and sized
- Grain Scale — fine-tune the wood grain detail
- Knot Scale — control the size of knots
Perfect for:
- Flooring, decking, and wood paneling
- Furniture and prop texturing
- Crates, pallets, and rustic set dressing
- Architectural visualization
Included files:
- Blender project (.blend)